
Jan, 31, 2010
What makes console gaming so enticing, and where it leaves PC gaming competition.
Ever since its inception, GFY has always been a PC centric gaming
organization. Personally, I would never play an FPS on a console. I
tried it and didn't like it. Yet, with brand new developments in gaming
and competitive gaming, I am forced to look at what makes console
gaming so enticing, and where it leaves PC gaming competition.
Recently, you may have heard that competitive gaming on the consoles
has garnered up a lot of television support. MLG showcases its Halo 2
competitions on USA network now, WSVG is also working on showcasing its
events on CSTV, and finally, ESPN2 has even started broadcasting a
reality show involving a Madden game. It seems on the surface that
console gaming has captured the hearts of gaming spectators everywhere.
All of this was a bit of a surprise to me. I never thought Id see the
day when consoles would actually be this big. After looking at what
consoles have to offer to competitive gaming, it actually began to make
sense to me.
First off, I am still a PC guy, it's upgradeable, and you can't beat
the keyboard and mouse for control. But beyond that, I think the
consoles have a lot to offer that PC's can't. First off is, its
cheaper. How much does a PC cost (with monitor) that could run Unreal
Tournament 2004? Once you add in a monitor, etc. you are anywhere from
$750-$1000. So, keeping that in mind, how much does an Xbox cost? In
fact, let's make this fair, how much does an Xbox360 cost? $300-$400?
Furthermore, you don't need to buy a special monitor just for that
system; everyone has a TV to play it on.
Next, the old adage of online play is only on PCs is no longer. All new
consoles have high speed internet capabilities now (or will in the case
of the Nintendo Wii). The Xbox brought competitive gaming into the
online world, and now - everyone has a piece of it. I can now find my
friends, connect to a game, and chat with them online, just as I could
with a PC. Sure I don't have IRC, and sure I don't have my main email
account (although that's getting changed too), and sure I cant surf the
web on the Xbox, but this latest generation of consoles now have
answers for most and eventually of this. There are chat rooms, IM, even
web browsers built in to the latest consoles.
Ok, but I can download custom content on my PC? Oh wait; the consoles
have hard drives too?! I can download new levels, content, patches, and
even buy new games right from my console. Yes, indeed, the consoles
have infiltrated downloadable content. Sure its not as sophisticated as
what PCs can do - but the consoles connectivity is more than adequate.
One thing that PCs can do very well is tweaking settings - but then
again, is that a good thing or bad thing? The more I think of it, the
ease of use of most PC games is also its downfall. Cheating is
virtually impossible on a console, but rampant in PC games. Sure it's
technically possible on a console, but they generally require a
hardware hack, whereas PC cheats require a simple download, or perhaps
a file change or two. In fact, in many cases, tweaking is simply a
means of separating the noobs from the "pros" taking away a level
playing field.
Ok so what about servers? HA! I can jump in a game of Battlefield 2 and
play with 63 other suckers who bought that awful game. Well, it appears
that the PC has won this round! or have they? While player limitations
are certainly a large problem with consoles, it's also a competitive
team's best friend in a way. First of all, on a PC game, you definitely
need a dedicated server even if its 5v5. Meanwhile, a 4v4 halo team can
get by without the large costs of a server. Why? Because the game
doesn't hog nearly as many resources as your PC games do, thus allowing
people to just direct connect over the internet. Ugh! ok at least I can
have larger teams, even if it does cost me some money each month.

